1. 100 Fantasy Drugs and Their Effects - Dndspeak
26 mrt 2019 · One hundred fantasy drugs (and their effects) for your fantasy world.
One hundred fantasy drugs (and their effects) for your fantasy world.

2. Drug | Forgotten Realms Wiki - Fandom
A drug was a substance that was complicated to manufacture, often secretive in nature, and similarly restricted in use under various local laws and ordinances.
A drug was a substance that was complicated to manufacture, often secretive in nature, and similarly restricted in use under various local laws and ordinances in cities and nations found throughout the Realms.[1] Closely tied with the disciplines of alchemy and herbology, the manufacture of drugs had long and storied history across Faerûn, tied to many influential clergies of Faerûnian faiths.[1] Due to the fact that the creation of drugs was often a matter of extended experimentation, there wer

3. D&D 5E - Addictive Drugs - MarrieDnD
15 okt 2023 · Produces a numbing as well as minor hallucinogenic effect, usually illegal. Effects – resistance to bludgeoning, piercing, slashing, force, and ...
A while back somebody asked for addictive drug ideas for their campaign. Here’s what I built - I modified rules for addiction to fit it more into the theme for 5E, magic, and situational awareness. Here are a couple of addictive drugs ideas that avoids just simple bonuses: Enimat – the p
4. Drugs - Forgotten Realms Helps
Drugs. From Book of Vile Darkness. Drugs function like poisons, allowing the imbiber an initial and a secondary saving throws to resist their effects.
Realms Helps - Drugs
5. Book of Vile Darkness Drugs for D&D 5e - Tumblr
Drugs represent evil, vice, and pleasurable temptation. Throughout history, they have also come to be associated with magic and witchcraft.
Drugs as a Story Element Although I will never support or condone the use of drugs, they can make for some awesome tragic story arcs or flawed characters. A character that uses drugs is potentially…
6. Devilweed | Renderrs' DnD Resource - Fandom
Side Effects: Creatures under the effects of Devilweed are easily confused and act skittish (treat as shaken), and are inclined to behave as if they were Lawful ...
Leaves from the wyssin plant are dried and rolled into a tobacco-like substance and smoked. Classification: Recreational Initial: As you take a drag, you take 1 point of Wisdom damage. Secondary: The power of the Nine Hells flows through you, granting you a +2 alchemical bonus to Strength for 1d4 hours. Side Effects: Creatures under the effects of Devilweed are easily confused and act skittish (treat as shaken), and are inclined to behave as if they were Lawful Evil. Overdose: None. Withdrawal E

7. Drug Use in Dungeons and Dragons - Old School Role Playing
2 nov 2019 · There can be many types of drugs in a Dungeons and Dragons campaign. Some will be beneficial. Some will be harmful. Most will be illegal.
Drug Use in Dungeons and Dragons is a little used mechanic which is hardly discussed throughout the various editions of the game

8. Medicines, Drugs, & Addictions | GM Binder
5e updates of more than 100 drugs and alcohols from 2nd, 3rd, and 4th editions! 26 new drugs never before seen! A new prestige class: The Arcane Apothecary!
Medicines, Drugs, & Addictions by - Created with GM Binder.

9. Something Different: Dungeons & Drugs & Dragons
28 feb 2020 · This is an article about creating make-believe drugs to augment make-believe alcohol in a fantasy world which also has dwarves and unicorns in it.
Tired of ale and wine as the sum total of available intoxicants for your game? Here are some suggestions of mine, and how to design your own.

10. Illicit Drug System - Giant in the Playground Forums
26 jun 2018 · Culture: originally grown by halflings and smoked recreationally, pipeweed is one of the most common drugs in the known world. It began to ...
I've never posted before, please let me know if I'm doing this wrong. I wanted to build a system for drugs to opperate in the world, only because they tend to do a really good job driving black markets and criminal enterprise. Hopefully my players don't just start dosing up on whatever drugs they happen across, but I just know that the second I don't prepare for something it's the first thing they do. I Tried to make a simple system for any drugs that might show up, but it always felt